Become Ballistic

At Ballistic Moon we like working with people who are out of this world.

Our Jobs


Swiper icon
  • Gameplay Software Engineer

    General Gameplay Software Engineer required to work on prototyping and game systems for one of our new projects.

    Find out more.
  • Systems Software Engineer

    Systems Software Engineer required to work on prototyping, building new features/systems and upgrading legacy systems for one of our new projects.

    Find out more.
  • Graphics Software Engineer

    Graphics/Rendering Software Engineer required to work on prototyping and rendering pipeline for one of our new projects.

    Find out more.
  • Lead Lighting artist

    The Lead Lighting artist at Ballistic Moon reports directly to the Art team lead. This role is a pivotal hire for the art team and requires a creative artist with a cinematic eye and the technical understanding to deliver a given art vision.

    Find out more.
  • Lighting Artist

    The Lighting artist at Ballistic Moon reports to the Lead lighting artist. This role is an important hire for the art team and requires a creative artist with a cinematic eye and the confidence to deliver a given art vision.

    Find out more.
  • Environment Artist

    The Environment artist at Ballistic Moon reports to the Environment Art lead. This role is a specialised hire for the art team and requires a varied skillset, equal parts technical and creative.

    Find out more.
  • Animator

    The animator at Ballistic Moon reports to the Lead Animator. This role requires a creative animator with a technical skillset, good problem capabilities and a good understanding of pipelines. You will be responsible for delivering benchmark level animation work.

    Find out more.
  • Lead VFX

    The Lead VFX artist at Ballistic Moon reports directly to the Art team lead. This role is a key hire for the art team and requires a creative effects artist with a grounded technical skillset, excellent problem-solving capabilities, and good memory management skills. You will be responsible for communicating and delivering and the benchmark level for all VFX.

    Find out more.
  • Lead Technical Art

    The Lead Technical artist at Ballistic Moon reports directly to the Art team lead. This role is an important hire for the team and requires an experienced technical problem solver with advanced experience in art tools, animation and PBR pipelines and technical skillsets. You will be responsible for communicating and delivering all technical tools, pipelines and processes and be a core part of the team.

    Find out more.
  • Senior Producer

    Reporting to the Director of Production (Co-Founder), the Senior Producer has responsibility for the overall production plan and execution, ensuring their team delivers the project according to the goals and objectives defined by the Directors.

    Find out more.
  • QA Functionality Tester

    Working with the QA Lead and the QA team, the QA Functionality Tester has the responsibility of monitoring and reporting a builds health through the appropriate channels. The successful candidate will also support in the creation and execution of test cases.

    Find out more.
  • Build Engineer

    Build Engineer required to own and manage the build pipelines and process for the studio. Ensure the systems in place can scale as the studio continues to grow.

    Find out more.

Staff Benefits

If you want to find out more about what Ballistic Moon has to offer, check out our...

Staff Benefits