MEET THE TEAM: Ed James, Gameplay Engineer

05th Oct 2023 BACK TO NEWS

 

HELLO ED, LET’S START WITH HOW DID YOU GET YOUR JOB IN GAMES?

I’ve always been into making things, fun things especially, from carboard Beyblade arenas to platformers about my friends and family. I started out in the industry working on mobile games, which gave me a huge appreciation for the people that we make games for.

WHAT DO YOU DO DAY-TO-DAY?

My day to day is running around in the codebase, fixing things, breaking things and fixing them again. I’m terminally wired into drum & bass, so you’ll see me permanently bopping.

WHAT MOST EXCITES YOU ABOUT YOUR ROLE?

The most exciting part of my role is all the new things I can learn every day, and the impact I can have on making what we make more accessible and inclusive.

WHAT ADVICE WOULD YOU GIVE TO SOMEONE ASPIRING TO BE A GAMEPLAY ENGINEER?

Don’t stop doing things! Even the roughest sketch can be the start of something truly great. Do things in your free time and build your portfolio. A true passion can’t be contained!

WHAT’S THE BEST THING ABOUT WORKING AT BALLISTIC MOON?

The social aspects! The board games and beer on the Fridays, the parties we have which gives me any excuse to dress up, the people that let me be who I am and feel accepted.

ANY FUN FACTS OR HOBBIES?

I own a pet corn snake called Mayo and she’s my lovely scaly daughter. I’m a huge fan of rhythm games, cosplay, VRChat and chaos.

THANKS ED!