MEET THE TEAM: Mariana Gomes, QA Tester

08th Sep 2023 BACK TO NEWS

 

HELLO MARIANA, LET’S START WITH HOW DID YOU GET YOUR JOB IN GAMES?

It all started with an enigmatic job advert in my local town. Didn’t specify what it was about, just that they needed game testers for a well-known and successful client. It turned out to be compliance testing at Microsoft! It was a good place to start a career in QA, very fast paced environment and I learned a lot. Eventually led me to where I am today.

WHAT DO YOU DO DAY-TO-DAY?

My days don’t all look the same, it very much depends on what’s the current task at focus and what the team needs the most. Usually it’s a mix of admin work, maintaining the bug database, testing and chasing issues with our developers, occasional support tasks where anyone can reach out and ask for a little help from QA. We also have many remote colleagues, so it’s important to maintain good communication between departments.

WHAT MOST EXCITES YOU ABOUT YOUR ROLE?

I love what we’re working on and each day there’s new challenges, but also new things to be proud of. That’s what keeps me motivated, I absolutely love being a part of the team and getting “my hands dirty”. I like to think QA are there to support the developers and are a valuable resource to ensure a game looks and feels great to play.

WHAT ADVICE WOULD YOU GIVE TO SOMEONE ASPIRING TO BE A QA TESTER?

QA testers can be very versatile and everyone has one or two things they really like about games – find your niche! Also, breaking games can be fun, but that’s not all QA does, I’d even go as far as saying that breaking happens naturally and anyone can do it. To be really good QA you should have great attention to detail, good memory, ability to multi-task and not get easily bored. Sometimes our tasks are so repetitive you might lose your mind at the end of the day. I’d say QA is like solving a puzzle, Sherlock style. Everyone is relying on you to crack the code and know exactly how to do it again and again. If you find that exciting, then you’ll fit right in.

WHAT’S THE BEST THING ABOUT WORKING AT BALLISTIC MOON?

The team! I love everyone, as cheesy as that might sound, but everyone is really that friendly and welcoming. There’s never been a moment where I’d felt intimidated or afraid to ask a question, even if it was a silly one. Especially being QA, there’s times where I have to reach out to a dev and tell them that something they worked on might’ve broken the game. That’s always a tough one, but every dev is approachable and understands that we’re all working together. There’s such a level of professionalism in the studio and at the same time we’re all incredibly passionate about what we do.

ANY FUN FACTS OR HOBBIES?

Although I’ve been working in QA for more than 2 years – I’m an illustrator as well.
At Ballistic Moon I make birthday cards for everyone in the studio, it used to be very specialised cards for each person (when the studio was smaller haha), but now they’re a bit simpler. It’s one way I can still enjoy being creative and work on games!
Occasionally, I might cause chaos by lightly pranking the studio, whether in the form of funny emotes/memes, or placing cute tiny ducks on their desks and around the office. It all started when I got a Freddo chocolate in my bag and no one came forward. The war had begun and since then, everyone places chocolates, notes etc on each other’s desks. It’s all good fun, really.

THANKS MARIANA!